Mobile Planetary Interaction: Ghost Site Edition

I have mentioned once or twice that I have a love/hate relationship with Planetary Interaction.  More specifically, I love theorizing about PI and figuring out “optimum” setups, but I hate actually bringing up my planets and refreshing extractors and moving heads and hauling goods to market and selling them.  From the time I extract something to the time I sell it could easily be 3-4 months.

My lowsec planets were all set up to manufacture P2 goods with 3 day cycles of extraction.  But I  haven’t exported goods for about 3 months and it has been several weeks since I ran my extractors.  Everything has just been sitting there.  When I ran everything regularly, I think I made about 300M ISK per month on 5 planets.  Not bad, not great.  With my new mobility and lack of regular base, I have been looking for a new PI plan.

This new plan is not necessarily more profitable for the work.  It is short term and mixes well with my exploration and mobile playstyle.  It basically revolves around setting up planets every so often (or returning to already set up planets) to manufacture goods specifically for making Ascendancy implants for BPC’s that I find at Ghost Sites.

Right now, I have 1 HG-Delta, 2 MG-Deltas, 3 MG-Epsilons, and 1 MG-Gamma BPC.  I have about 300 Shattered Villard Wheels (should be just enough).  The value of these components is about 350M ISk.

To manufacture all of the above implants, I need about 150,000,000  P0 products (spread unevenly across 11 commodities).  If I run 5 planets extracting and converting an average of 4000 units per hour, then I can complete this in a month.  The idea is to use my main to run the extraction and P1 conversion and use my low skill alt to have 2 planets with P1->P3 conversion.  The value of the 7 manufactured implants is approximately 1B ISK.  The final size is only 7m3 so it can be transported in anything (no hauler or Epithal runs required).  After I take out my setup and manufacturing costs my PI setup should make about 600-650M isk in 1 month.

So I set up my planets (needed about 1 hour of training on my alt) and got them started on 23 hour cycles.  I am not sure I can keep up daily cycles for a month, but I am averaging about 5500 units per hour extraction so I have some fluff.  About half of the 150M P0 units required are Micro Organisms, Aqueous Liquids, and Carbon Compounds which are fairly easy to find.  The only tricky part is finding the right combination of planets to get an even distribution of extraction of the 11 different commodities.  Since I will have to extract 2-3 different materials from some planets, I will have to move my extraction/factories to different locations to make the most of the hotspots.  This will help me to keep from exhausting materials from the planet and keep my overall extraction rates high though.

Anyway, I had fun setting up the spreadsheets and I enjoy manufacturing the BPC’s that I find out in space.  The ISK gain is really secondary.  And it gives me something to do that doesn’t require longer or uninterrupted sessions.  The downside is that it ties me to 1 area for 30 days, but with the LS-LS wormholes about I can frequently go to a new area and still come back in the same session should I decide I want to do some exploration.  The other upside is that this is temporary.  I can leave it set up and come back to it when I have more BPC’s – or I can completely shut it down and start up new planets somewhere else if desired.  I was kind of looking for the “perfect setup” that I would keep returning to, but after not finding it (and getting tired of looking), I settled on “good enough”.

 

Malaise

I haven’t really been feeling like EVE lately.  There is stuff on my list to do, but when I have time to play, I end up doing something else.

Is it EVE?  Is it just me?  That time of year?  Not sure.  The lack of posting will continue until morale improves.

Riding the Wormhole Express

I am definitely enjoying all the new lowsec to lowsec wormholes.  After a rendezvous with my blockade runner to exchange loot for missiles I was ready to explore!

I went from Sinq Laison to Domain, caught a wormhole to Solitude, then a wormhole to Kor-Azor, jumped a couple of systems and then caught a wormhole to Black Rise.  Five regions in only 9 jumps!

wormhole express

In Black Rise I came across a Guristas 6/10 complex.  I don’t remember running one before, but I may have.  In any case, it was fairly easy.   One of the easier ones I would say.  Several wrecks later I looted an OPE, a couple of cheap Pith A-type items and a Gila BPC.  I was surprised to see the Gila BPC is selling for over 300M ISK now.  I guess it did better than I thought in the latest round of faction cruiser buffs.

I then retraced my steps and met back somewhere in the middle.  I wonder where we will go next?

 

 

 

The Root of All Kinds of Evil – BB58

“For the love of money is a root of all kinds of evil. Some people, eager for money, have wandered from the faith and pierced themselves with many griefs.” 1 Timothy 6:10 (New International Version Bible)

The latest blog banter is about money.  We are invited to comment on the SOMERBLink drama, RMT (real money transactions), monetizing services, offsetting costs, selling goods, requesting donations, EVE events, and converting PLEX into cash.

Gone are the simple days of playing games simply for fun.  Games and gaming are now huge business.  They have “journalists” and fan sites and major conventions and merchandise and movies and IPOs and spinoffs and in-game monetization and third-party services and in-game services and “gold making guides” and blah blah blah.

I suppose it is an interesting phenomenon.  Harvard Business School will probably do a case study on the rise of The Mittani someday (if they haven’t already).  As games have gotten more complex (and interesting), it has fueled the rise of gaming blogs and guides and services that are external to the game company itself.  In fact, most of the guides done by passionate players are orders of magnitude better than the guides provided by the company.  Personally, I like this.  It adds to the richness of the game and the gaming community.  EVE has been at the forefront of this.  Given its relatively small size (compared to say World of Warcraft), EVE has a huge meta footprint in gaming blogs, sites, guides, services, etc.  EVE has also pioneered the use of PLEX as a company controlled way of buying in-game currency without destroying the game.  I think EVE is richer and better because of PLEX and certainly it helps CCP’s bottom line.  This is not easily done.  Diablo III’s auction house as designed by Blizzard pretty much ruined the game and was eventually removed.

EVE as a game is designed around both pvp and a market economy.  Everything in the game is designed to be built and destroyed and rebuilt (with only a few exceptions).  The complex nature of this lends itself to specialization and niche businesses.  Things like courier companies (Red Frog, Push-X)  and clone services (Estel Arador Corp Services) come to mind.  Things like that don’t really exist in other games..

So what does all this have to do with money?  Well, here is my simple opinion.  In-game actions and services should be paid with in-game currency (ISK).  Out-of-game actions and services should be paid with out-of-game currency.  When there are entities that have large dealings in both in-game and out-of-game actions, then they need to be closely monitored by CCP.

Examples:

Website services:  Out-of-game compensation.  If it is a high-traffic site, it should sell ads (including to EVE), get an EVE referral bonus, and possibly get some support/compensation from CCP if it fits with their engagement strategy.  I think it should be able to accept monetary donations (however, if this entity and associated accounts have a ton of ISK, they would need to be monitored to be sure they are not giving out ISK in return for donations).

Blog about EVE:   Out-of-game compensation.  I think the CCP compensation of one paid account is sufficient for a fan site.

Running an in-game event:  In-game compensation.  I think CCP should use reward/prize ships for those that run useful and successful in-game events.

EVE “Journalism”:  If the site meets the requirements of the “Website Services” above then those that write for the site should receive out-of-game compensation (ETC’s for articles, etc).  I don’t think they should be paid directly in ISK.

Bookmarking Service:  In-game compensation.  The bookmarkers should be paid in ISK by those that use their services.

PVP training:  In-game compensation.    The trainers should be paid in ISK by those that get the training.

New Player Training Corporations (EVE University):  Primarily in-game compensation.  CCP should provide in-game assets and support to corporations that support the new player experience.

Gambling “Services”:  This one is a mess.  I know that they are gambling with ISK, but they are using an out of game resource to do it.  If I were CCP, I would stay away from this one.  It generates limited in-game content and is ripe for scams.  I would certainly no provide it with in-game resources and I would closely monitor it since it is likely to have large dealings in both in-game and out-of-game activities.

EVE RL Events and Gatherings: I think CCP should support the hosts of these events with out-of-game resources and compensations if the event meets CCP’s marketing/recruitment goals.   I think CCP could support the attendees with token in-game resources as door prizes.

I don’t think that PLEX should ever be able to be converted into cash.  Directly or indirectly.

Personally, I like to keep my recreation activities and my work completely separate.  I also value being able to walk away at anytime.  I have no aspirations of ever making money in EVE.  I am an adult with a career and I don’t have much interest in trying to make money off my hobbies.  I think once money starts getting mixed in, all kinds of bad stuff happens.  On the flip side “all kinds of bad stuff” being possible is one of EVE’s selling points.  And I know there are many gamers who consider “going pro” and supporting themselves by their gaming habit to be the ultimate success.  I am just not one of them.

I think that once it starts to be a way for you to make money, it is more about the business than about the game and the game itself is corrupted for you.

 

 

 

Snippets

I feel like I should blog something, but I have just have a bunch of unrelated ideas.  Jester used to do a “junk drawer” post, so this is something like that.

I have been jaunting in and out of null sec.  I hit a couple of nice ghost sites and ran a couple of 6/10 Blood sites.  Nothing memorable happened and it didn’t seem to justify an exploration log.  My main and my backpack are about 20 jumps apart so I am slowly working my way back to that area.  I still want to try out my “mobile PI” idea, but I haven’t gotten around to it.

Hyperion came and went.  I am largely unaffected.  Supposedly the spawn rate of Mordu ships in asteroid belts has increased.  I still have yet to see one.

Killmail Archivist had a post up about Fixing the Nestor.  I joked awhile back that there was a bet at CCP to see if anyone could design content where the Nestor was actually useful.  So far I would say CCP Seagull lost that imaginary bet.  I don’t know about actually fixing the ship, but in order for a battleship to actually be useful in exploration it needs the following:  probing bonus, bonus to virus strength, bonus to hacking range, strong tank, strong dps, the ability to travel safely (warp cloaked, or covert cyno jump or cloak + fast align, AND bubble immunity).  So that probably isn’t going to happen.  The only thing I could suggest is if the ship had an “exploration mode” similar to “siege mode” on Marauders.  In exploration mode, the ship has its power cut by 50% (reducing tank and/or dps), but it gains probe and hack bonuses as well as bubble immunity and the faster alignment.  Covert cloaking would be nice, but probably not required.  I don’t really expect such a ship, but it is probably what is required to replace a T3 for exploration.

I didn’t post anything on the SomerBLINK scandal because I don’t really care.  It is related to the next blog banter though so maybe I will say something.

WordPress has been a pain lately.  For awhile I couldn’t access the editor to do new posts or change existing ones from my computer.  I could only do it from my phone.  That seems to be fixed now, but I will blame my lack of blogging on that.  Also the weather has been gorgeous so I haven’t been playing much.

Training wise, I switched over to Heavy Assault Missiles V for the final 2% bonus.  Not really needed, but I wanted a long train since I am not logging in very often.

CCP Falcon has raised a bit of a stir.  I actually think this quote is quite poetic although he overstates the dangers of EVE by a serious amount.  I think it is what separates EVE from other games.  The rest of the thread is depressing (on both sides).

Finally, I haven’t restarted my UNDOCK project.  I am undecided if I will.  I went about 45 days give or take.  It changed the way I look at possibilities made me spend all of that time out in space, but in the end it was more of an inconvenience than anything.