I have received a couple of emails and comments recently asking about my fit for scanning and travelling through lowsec before switching to some of my posted fits for lowsec exploration complexes.
I don’t have one “travel fit” that I use exclusively, it kind of depends on the space I am in, and what I plan on doing. Occasionally, I travel in a PVP fit for snagging unobservant frigates in data or relic sites. But most of the time, I use a fit that is focused on exploration efficiency.
Since I am currently in Blood Raider space again I will show my entry level BR fit. Items in RED are just for travel. The other items get re-used in combat complexes.
[Tengu, ham tengu ls travel (BR) ]
Nanofiber Internal Structure II
Expanded Cargohold II
Damage Control II
Nanofiber Internal Structure II
Relic Analyzer II
Experimental 10MN Microwarpdrive I
Explosive Deflection Field II
EM Ward Field II
Experimental 10MN Afterburner I
Large Shield Extender II
Cargo Scanner II
Sisters Expanded Probe Launcher, Sisters Core Scanner Probe
Covert Ops Cloaking Device II
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Medium Hydraulic Bay Thrusters I
Medium Rocket Fuel Cache Partition I
Medium Capacitor Control Circuit II
Tengu Defensive – Amplification Node
Tengu Electronics – Emergent Locus Analyzer
Tengu Offensive – Covert Reconfiguration
Tengu Engineering – Capacitor Regeneration Matrix
Tengu Propulsion – Gravitational Capacitor
In this fit, it is really all about the mid-slots. I pretty much always dual-prop my travel fits. I used to dual-prop with a 100MN afterburner, and that is still a pretty good idea for Null-sec, but I have gotten lazy about this. I haven’t seen a gate camp for several weeks and I haven’t seen a GOOD one for several months so even if the 100MN afterburner would help me escape, I would probably screw it up for lack of experience.
After a dual prop, every thing else in the mids is for being able to clear a Ghost Site without refitting. Ghost Sites deal explosive damage when the cans pop so an explosive hardener and LSE are very important. The rats at Ghost Sites deal damage according to the space they are in so having an EM hardener is required. Even if they didn’t, you have a gaping EM hole and keeping it plugged is a good idea. Finally, having a cargo scanner and relic (or data) analyzer is required for scanning and getting the Ghost Site loot.
I use a relic analyzer because in lowsec I am (slightly) more likely to run relic sites than I am data sites. I will sometimes scan data sites, but I won’t run them unless I see a good BPC that is worth refitting for.
In the high slots, I have my probe and cloak. The missile launchers give you some dps, but it is really more about storage than anything.
The low slots are open to individual preference. I like a DC, and having an expanded cargohold helps me carry enough missiles to run several sites without restocking. The NIS’s bring your align time down and help with navigating the debris of relic sites. I used to use WCS’s, but I hated what they did to my targeting range. I eventually dropped them entirely.
This is what the fit looks like in EFT along with storing the modules needed for running combat sites. If I have no other modules or loot, I have enough space for about 300m3 of missiles (I usually carry a medium secure container so that adds a spare 90m3 of space).
And just for reference purposes, here is the BR combat site fit that I am carrying:
[Tengu, ham tengu ls combat (BR)]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Caldari Navy Ballistic Control System
Cap Recharger II
‘Copasetic’ Particle Field Acceleration
Pith C-Type Large Shield Booster
EM Ward Field II
Experimental 10MN Afterburner I
EM Ward Field II
Cap Recharger II
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Medium Hydraulic Bay Thrusters I
Medium Rocket Fuel Cache Partition I
Medium Capacitor Control Circuit II
Tengu Defensive – Amplification Node
Tengu Electronics – Emergent Locus Analyzer
Tengu Offensive – Accelerated Ejection Bay
Tengu Engineering – Capacitor Regeneration Matrix
Tengu Propulsion – Gravitational Capacitor
Skillwise, this pilot has 5’s in Engineering fitting skills, 4’s in rigging skills, 5’s in Tengu subsystems, 4’s in Navigation, 4’s in shields and 4’s in missiles (except where 5’s are required for T2 missiles)