Blood Annex

The Blood Raiders Blood Annex is an unrated complex found by scanning cosmic signatures in the low-sec regions of Aridia, Genesis, Kador, Khanid, Kor-Azor, and The Bleak Lands.

It is the big brother to the Blood Raiders Minor Annex and only slightly less unpopular.

Starting off, I use a variation my standard Tengu Lowsec DED complex fit.

There are probably better fits out there, but I can guarantee that this one works.

 

[Tengu, HAM Tengu Blood Annex – Blood Platinum Tag]

 

Capacitor Flux Coil II

Ballistic Control System II

Caldari Navy Ballistic Control System II

Caldari Navy Ballistic Control System II

 

Cap Recharger II

Pith C-Type Large Shield Booster

EM Ward Field II

Dread Guristas EM Ward Amplifier

10MN Afterburner II

Large Shield Extender II

Large Shield Extender II

 

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

 

Medium Capacitor Control Circuit II

Medium Hydraulic Bay Thrusters I

Medium Rocket Fuel Cache Partition I

 

Tengu Defensive – Amplification Node

Tengu Electronics – Emergent Locus Analyzer

Tengu Offensive – Accelerated Ejection Bay

Tengu Engineering – Capacitor Regeneration Matrix

Tengu Propulsion – Gravitational Capacitor

Room 1 – use a Blood Platinum Tag and skip this room!  They are only about 1million isk or so and they save you a ton of time.  Buy a handful next time you are in a hub.  Otherwise you face being neuted twice.

6 Missile Batteries

3 Battleships

1 Cruiser

2 Stasis Webs (stasis web on warp-in)

1 Blood Raider Chapel (destruction unlocks gate – or use a Blood Platinum Tag)

– shooting the Blood Raider Chapel triggers another wave:

6 Battleships (3x Archbishops neut)

2 Cruisers

2 Elite Frigates (web, warp scramble)

Room 2:

The first 5 minutes of this room are the toughest.  On warp-in, you are faced with the following:

Blood Annex Room2a

6 Battleships, 3 Destroyers, 3 Frigates, 2 Missile Batteries, and 2 Stasis Towers.

Also, there are 4 EM Forcefields that must be destroyed first or they will almost immediately repair anything else you damage.  They are 18-35km (varies) away.

Blood Annex Room2b

Basically, your are webbed and neuted by 3 battleships at warp-in.  The battleships neut somewhat sporadically and with the fit above I usually don’t get neuted out completely as long as I don’t run the shield booster.  The 2 Large Shield Extenders give you the buffer and the active/passive EM shield hardeners give you about 70-75% EM resistance.

The EM forcefields must be killed first.  They have no resistances so using Scourge missiles is best.  I usually warp-in with Javelins loaded.  I destroy any forecields that are outside of my Rage range and then reload to Rage to finish off the rest.  It is worth losing 10 seconds of reload to use the higher damage missiles.  After that, either the stasis web towers (if you don’t have to reload) or the neuting battleships (switch to Mjolnir Rage missiles) are next.

Once the neuting battleships are down, I can safely run my shield booster and tank the rest of the damage.  Occasionally you will get web/scram frigate that needs to be killed.  Sending a volley at the Blood Raider Battlestation spawns the Overseer wave.

Blood Annex Room 2c

The Overseer (Corpus Station Manager) is fairly easy to kill and has a chance to drop Dark Blood loot.  Killing him may also spawn the escalation Blood Raiders Powergrid.  If you don’t get an escalation message, try destroying the Blood Raider Battlestation – it is the alternate trigger for the escalation.  It has a 175,000 HP (25k / 50k / 100k) with no resistances.

The complex can be run in 15-25 minutes and it is usually worth doing.

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