I recently completed my 10th Exploration Log and thought it would be interesting to review the data.
I decide before I start playing if that session will be logged based on my expecation of playing at least 2 hours. If my session does not last at least 1.5 hours then I don’t include it. I tend to focus on the more profitable activities of the better combat sites when possible, but my logs do reflect a mix of relic, combat, drug, and the occasional ghost and data site.
For profitability calculations, I use the loot value shown in the inventory screen. My calculations don’t count the cost of transporting and selling the loot, but those can be significant.
The 10 logs are spread across 9 weeks of game time with the average session lasting 2 hours. They represent a total of 21 hours played and a profit of 3,396,000,000 ISK (3.4 billion). My average ISK per hour was 161 million (but remember that this does not include the time/cost spent getting this to market and selling it).
Looking at the graph below, you can see that there is a huge amount of variance. The most common profit per hour around 80-90 million, but 2 sessions had significantly higher rewards. In one of them, I received a Bhaalgorn BPC, and in the other I received a Centum A-type Engergized Adaptive Nano Membrane. This is fairly representative in my experience.
I was fortunate in that I did not lose any ships during this time so my only real costs were missiles and PLEX.
The logs are listed below:
Exploration Log 18-Nov-2013 (2.5 Hours, 150M)
Exploration Log 20-Nov-2013 (2 Hours, 180M)
Exploration Log 26-Nov-2013 (2.5 Hours, 215M)
Exploration Log 3-Dec-2013 (3.5 Hours, 319M)
Exploration Log 10-Dec-2013 (2 Hours, 90M)
Exploration Log 13-Dec-2013 (2 Hours, 1,000M)
Exploration Log 19-Dec-2013 (1.5 Hours, 75M)
Exploration Log 24-Dec-2013 (2 Hours, 230M)
Exploration Log 3-Jan-2014 (1.5 Hours, 152M)
Exploration Log 11-Jan-2013 (1.5 Hours, 985M)