Sansha 6/10 Sansha War Supply Complex

The Sansha War Supply Complex is a DED rated 6/10 complex found in the low-sec regions of Derelik, Devoid, Domain, and Tash-Murkon and the null-sec regions of Stain, Paragon Soul, Esoteria, Catch, and Providence.

It is a 5 room complex with the “Overseer Skomener Effotber” serving as the final boss.  The official wiki does an ok job of laying out the ships you may encounter.  The complex takes about an hour to run depending on your fit.  There are a total of 34 battleships (4 of them faction) that must be killed with a few more that are optional.

Room 1:

1 Overseer Faction Battleship

7 Battleships

4 Cruisers

4 Frigates

Sanshas 6-10-1

Sanshas 6-10-1a

This first room is fairly easy.  There is some tracking disruption, but no other E-war.  The faction BS does somewhat higher damage, but is fairly easy to kill.  I have never seen it drop faction loot.  There are 2 gates here.  The Supply Pit is optional.  The Product Park must be done.

Room 2 (Product Park):

1 Overseer Faction Battleship

12 Battleships

6 Battlecruisers

1 Cruisers

2 Destroyers

3 Frigates

Sanshas 6-10-2

This room is mostly noteable for the number of battleships that must be killed.  Three of them start out on top of you and the rest are about 40-50km away.  I have never seen the Overseer drop faction loot.

Room 3

1 Overseer Faction Battleship

11 Battleships

7 Battlecruisers

3 Destroyers

2 Frigates

Sanshas 6-10-3

Again – lots of battleships.  If you like to loot and salvage, this is a great complex.  One of the battleships starts out around 10km, the rest are 30-50km away.  The Overseer in this room is a lot tougher.  He reps armor fairly significantly and does a lot of damage.  Armor resists are EM 60% / Explosive 75% /  Kinetic 70% / Thermal 63%.  Total Armor is 6800HP.  Armor repair is 1300 every 10 seconds.  Damage is about 470 per second (33%EM 67%Thermal) to a full-size, non-moving target.  I have seen it drop faction loot a couple of times.

Room 4

2 Missile Batteries

1 Overseer Faction Battleship

8 Battleships

11 Battlecruisers

7 Destroyers

2 Frigates

Sanshas 6-10-4

As long as you have the tank in my suggested fittings, you can head straight for the Overseer.  There is some tracking disruption, but no other E-war in this room.  The overseer likes to hang out near the large asteroid/station so you need to be careful in your approach.  I highly suggest flying manually past the asteroid and then setting a nice close orbit of 500-1000m around the Overseer.  If you aren’t careful you may get hung up on the asteroid and take more damage than you can handle.

The Overseer has a very tough tank.  Armor starts at 6800HP with very high resists against everything but EM.  Armor resist profile is EM 70% / Explosive 90% / Kinetic 85% / Thermal 85%.  In addition, he repairs 1200 HP every 8 seconds (effectively 150 armor/second).  This means you need over 1000dps if you are using Kinetic/Thermal damage (85% resists brings this down to 150dps which is also the amount repaired each second).  Using pure EM damage you need to do over 500dps.  This is one of the reasons that the Tengu with its selectable damage does so well in PVE.


My standard lowsec Tengu fitting works fine here.  It takes about 50 minutes or so to complete the complex and it kills the final Overseer with one or two reloads.

However, I have had to skip at least three of these complexes recently due to not having enough time to run them.  So I put together a faster fit.  This fit is expensive and not something I recommend if you have a tight budget or frequently lose ships or are aiming for any kind of killboard efficiency.  (I nearly lost this ship yesterday, but that was more due to a series of mistakes than anything else.)

[Tengu, Sansha 6/10 HAM $$$$]
Caldari Navy Ballistic Control System (100M)
Caldari Navy Ballistic Control System (100M)
Ballistic Control System II
Ballistic Control System II

Republic Fleet 10MN Afterburner (54M)
Pithum A-Type Medium Shield Booster (650M)
Pith C-Type EM Ward Field (55M)
Pith C-Type EM Ward Field (55M)
Shield Boost Amplifier II
Cap Recharger II

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Medium Hydraulic Bay Thrusters II (30M)
Medium Rocket Fuel Cache Partition I
Medium Capacitor Control Circuit II

Tengu Defensive – Amplification Node (52M)
Tengu Electronics – Dissolution Sequencer (22M)
Tengu Offensive – Accelerated Ejection Bay (65M)
Tengu Engineering – Augmented Capacitor Reservoir (24M)
Tengu Propulsion – Gravitational Capacitor  (11M)

So that is about 1.4 Billion ISK (counting the Tengu Hull, plus a bit more when you add in the scanning/covops subsystems) .  I think it shaves about 15-20 minutes off my completion time for the complex and it allows me to kill the Overseer without reloading.


Bounties are about 35 million. 19th Tier Overseer’s Personal Affects (guaranteed drop) is about 52 million. You may also get True Sansha modules, Centum A-type modules, and/or an Phantasm BPC. The best drops I have received are a Centum A-Type Energized Adaptive Nano Membrane worth about 850 million and a Centum A-Type Medium Armor Repairer worth about 355 million. You can get more than one drop or you may get nothing.