Category Archives: Complex

Blood Owned Station

The Blood Owned Station is an escalation that can be triggered by completing a Blood Minor Annex.

It consists of three lowsec escalations and and a fourth final escalation that is usually in nullsec.

To your surprise, the Overseer seems to have spent the last moments of his life sending some message to your ship on a private channel, a fact you learn from a blinking entry on your communication panel a few seconds after his innards slid across your windshield [Really CCP?  I have a space windshield?], bounced along your fuselage and were sucked into your thrusters. It appears he wanted to save his life by telling you the whereabouts of some place you could load your cargohold with riches, but before he could get very far with his offer, his journey ended. All you have is some hysteric babble about a hidden mining station at a certain location.

Escalation 1

The first escalation is in open space (no acceleration gate).

BOS1The heavy missile batteries hit for a lot of dps up front, but you only have to kill the Dark Blood Seer cruiser.  There is no neuting.  I have done this with both passive and active fits.  The faction cruiser may drop faction loot or implants.  If you get an escalation, you will get this message:

BOS esc2 msg

Escalation 2

The second escalation is also in open space with no acceleration gate.  There is Dark Blood Cruiser as the Overseer/trigger.  It may drop Dark Blood loot and/or implants.

BOS2

I didn’t experience any E-war at this site.  I have done the room with both passive and active fits.  There is an acceleration gate that leads to a room with some rogue drone ships including a couple of a battleships.  As far as I know, the room is entirely optional and has no secondary trigger if the killing the Overseer fails to escalate.

If you do get an escalation, this is the message:

BOS esc3 msg

Escalation 3

The third escalation is also in open space with no acceleration gate.  There is Dark Blood Cruiser as the Overseer/trigger.  It may drop Dark Blood loot and/or implants.

BOS3

The Harbringers neut pretty hard at just under 30km.  They start just out of range so you are not neuted upon landing, but it is pretty tough to maintain range on all of them.  The Overseer has a fairly typical cruiser tank so I recommend a passive fit or a passive/active hybrid.  I didn’t encounter any other E-war.

If the site escalates again, you will get this message:

BOS esc4 msg

 

Final Escalation

The final escalation is almost always in nullsec.  There is no acceleration gate.  When you land, this is what you will see:

BOS4

The frigates will use tracking disruption.  They may also web and warp scramble.  I recommend killing them first.  I used an active fit similar to what I would use for a 5/10 or 6/10 complex.  The ultimate target is the Blood Research Outpost (not pictured above).  You can destroy it without destroying any of the other ships.  When you attack it, you get this message:

BOS4a

Attacking it triggers continuous smart bomb damage of about 2000 every 2-3 seconds alternating between kinetic and thermal.  I don’t know the exact range, but it usually hits me no matter where I am.  As long as you are moving and not webbed or taking much damage from the other guards, this damage usually doesn’t matter and it doesn’t last all that long.  The station doesn’t usually last at all that long either.  Potential drops include Corpum A-type modules (the best is a Corpum A-type Energized Adaptive Nano Membrane worth about 950 million isk) Dark Blood Modules and an Ashimmu BPC.

Closing message:  “Now you kind of regret killing the Overseer back there, it is always useful to know corrupt leaders who are ready to sell out things like this outpost in exchange for something as cheap as their own petty lives.”  [Ha! Easy to say as immortal capsuleer!]

 

Sansha’s Nation Neural Paralytic Facility (Sansha’s 5/10 )

The Sansha’s Nation Neural Paralytic Facility is a DED rated 5/10 complex found by scanning cosmic signatures in the low-sec regions of Derelik, Devoid, Domain, and Tash-Murkon

It is a 3 room complex with Slave Ation09 as the final boss. The official wiki does a nice job of listing the ships you will encounter.

Room 1

1 Sentry Gun

20 Frigates

5 Cruisers

3 Battleships

2 Battlecruisers

Sanshas 5-10-1

Room 2

8 Sentry Guns

6 Frigates

3 Destroyers

5 Cruisers

11 Battlecruisers

8 Battleships

Sanshas 5-10-2

Room 3

9 Sentry Tower Guns

4 Missile Batteries

3 Stasis Towers (stasis web on warp in)

9 Frigates

1 Destroyers

10 Cruisers

6 Battleships

1 Faction Cruiser (Slave Ation9)

Sanshas 5-10-3

Slave Ation09 data (courtesy of Chruker)

Slave Ation09

Fits: I have done this complex with both my generic lowsec fit and a faster, more expensive fit outlined in my Sansha’s 6/10 guide

Tactics:  For those of you who like to blitz your exploration, welcome to you new favorite complex.  In terms of average ISK per hour, this is probably the most profitable complex there is.  And while the incoming dps is high, there is no e-war other than tracking disruption and 3 webbing towers in the final room.

Room 1: Kill everything.  Sentry gun is optional.  With only 3 battleships, this room should go quick.

Room 2:  This is where you can blitz.  The Centus Overlords (see highlighted ships in Room2 pic) control the gate unlock.  They are the only ships you have to kill.  Usually, there are 3 of them, but there may be as few as 2 or as many as 4.  Once they are destroyed, you can activate the gate for the final room.  If you are a completionist, there are more battleships here for you to kill, so feel free.  The dps in this room is high, make sure to maintain some velocity.

Room 3: You are webbed on warp-in and the incoming dps ratchets up quickly.  But as long as you have good range, you can kill the Overseer very quickly.  His weakest resist is EM at 49% so Mjolnir missiles are best (as they are for the rest of the complex).    Bookmark the wreck and warp out.

Loot:

Bounties are about 9-15 million (depending on if you blitz). 18th Tier Overseer’s Personal Affects (guaranteed drop) is about 42 million.   You may also get True Sansha modules, Centum B-type modules, and/or a Phantasm BPC. The best drops I have received are a Centum B-Type Energized Adaptive Nano Membrane worth about 400 million and a Centum B-Type Medium Armor Repairer worth about 250 million.  You can get more than one drop or you may get nothing.

Logs relating to this site:  24-Dec-2013

Sansha 6/10 Sansha War Supply Complex

The Sansha War Supply Complex is a DED rated 6/10 complex found in the low-sec regions of Derelik, Devoid, Domain, and Tash-Murkon and the null-sec regions of Stain, Paragon Soul, Esoteria, Catch, and Providence.

It is a 5 room complex with the “Overseer Skomener Effotber” serving as the final boss.  The official wiki does an ok job of laying out the ships you may encounter.  The complex takes about an hour to run depending on your fit.  There are a total of 34 battleships (4 of them faction) that must be killed with a few more that are optional.

Room 1:

1 Overseer Faction Battleship

7 Battleships

4 Cruisers

4 Frigates

Sanshas 6-10-1

Sanshas 6-10-1a

This first room is fairly easy.  There is some tracking disruption, but no other E-war.  The faction BS does somewhat higher damage, but is fairly easy to kill.  I have never seen it drop faction loot.  There are 2 gates here.  The Supply Pit is optional.  The Product Park must be done.

Room 2 (Product Park):

1 Overseer Faction Battleship

12 Battleships

6 Battlecruisers

1 Cruisers

2 Destroyers

3 Frigates

Sanshas 6-10-2

This room is mostly noteable for the number of battleships that must be killed.  Three of them start out on top of you and the rest are about 40-50km away.  I have never seen the Overseer drop faction loot.

Room 3

1 Overseer Faction Battleship

11 Battleships

7 Battlecruisers

3 Destroyers

2 Frigates

Sanshas 6-10-3

Again – lots of battleships.  If you like to loot and salvage, this is a great complex.  One of the battleships starts out around 10km, the rest are 30-50km away.  The Overseer in this room is a lot tougher.  He reps armor fairly significantly and does a lot of damage.  Armor resists are EM 60% / Explosive 75% /  Kinetic 70% / Thermal 63%.  Total Armor is 6800HP.  Armor repair is 1300 every 10 seconds.  Damage is about 470 per second (33%EM 67%Thermal) to a full-size, non-moving target.  I have seen it drop faction loot a couple of times.

Room 4

2 Missile Batteries

1 Overseer Faction Battleship

8 Battleships

11 Battlecruisers

7 Destroyers

2 Frigates

Sanshas 6-10-4

As long as you have the tank in my suggested fittings, you can head straight for the Overseer.  There is some tracking disruption, but no other E-war in this room.  The overseer likes to hang out near the large asteroid/station so you need to be careful in your approach.  I highly suggest flying manually past the asteroid and then setting a nice close orbit of 500-1000m around the Overseer.  If you aren’t careful you may get hung up on the asteroid and take more damage than you can handle.

The Overseer has a very tough tank.  Armor starts at 6800HP with very high resists against everything but EM.  Armor resist profile is EM 70% / Explosive 90% / Kinetic 85% / Thermal 85%.  In addition, he repairs 1200 HP every 8 seconds (effectively 150 armor/second).  This means you need over 1000dps if you are using Kinetic/Thermal damage (85% resists brings this down to 150dps which is also the amount repaired each second).  Using pure EM damage you need to do over 500dps.  This is one of the reasons that the Tengu with its selectable damage does so well in PVE.

Fitting:

My standard lowsec Tengu fitting works fine here.  It takes about 50 minutes or so to complete the complex and it kills the final Overseer with one or two reloads.

However, I have had to skip at least three of these complexes recently due to not having enough time to run them.  So I put together a faster fit.  This fit is expensive and not something I recommend if you have a tight budget or frequently lose ships or are aiming for any kind of killboard efficiency.  (I nearly lost this ship yesterday, but that was more due to a series of mistakes than anything else.)

[Tengu, Sansha 6/10 HAM $$$$]
Caldari Navy Ballistic Control System (100M)
Caldari Navy Ballistic Control System (100M)
Ballistic Control System II
Ballistic Control System II


Republic Fleet 10MN Afterburner (54M)
Pithum A-Type Medium Shield Booster (650M)
Pith C-Type EM Ward Field (55M)
Pith C-Type EM Ward Field (55M)
Shield Boost Amplifier II
Cap Recharger II


Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile


Medium Hydraulic Bay Thrusters II (30M)
Medium Rocket Fuel Cache Partition I
Medium Capacitor Control Circuit II


Tengu Defensive – Amplification Node (52M)
Tengu Electronics – Dissolution Sequencer (22M)
Tengu Offensive – Accelerated Ejection Bay (65M)
Tengu Engineering – Augmented Capacitor Reservoir (24M)
Tengu Propulsion – Gravitational Capacitor  (11M)





So that is about 1.4 Billion ISK (counting the Tengu Hull, plus a bit more when you add in the scanning/covops subsystems) .  I think it shaves about 15-20 minutes off my completion time for the complex and it allows me to kill the Overseer without reloading.

Loot:

Bounties are about 35 million. 19th Tier Overseer’s Personal Affects (guaranteed drop) is about 52 million. You may also get True Sansha modules, Centum A-type modules, and/or an Phantasm BPC. The best drops I have received are a Centum A-Type Energized Adaptive Nano Membrane worth about 850 million and a Centum A-Type Medium Armor Repairer worth about 355 million. You can get more than one drop or you may get nothing.

Blood Raider Powergrid

Blood Raider Powergrid is an escalation that can be triggered by completing a Blood Annex.

It consists of three lowsec escalations and and a fourth final escalation that is usually in nullsec.  This one is a bit unusual in that there is no information on the official wiki page.  The first time I did it, it was all unknown – I felt like I was truly exploring!

Since I was doing this for the first time, I warped cloaked to each escalation site to see what was there before deciding how to fit my ship.  A couple of times this backfired because I landed in the midst of several ships and was decloaked immediately.  There is definitely some variation on how close you land.

Escalation 1

The first escalation is in open space with no acceleration gate.  There is Dark Blood Battleship as the Overseer/trigger.  It may drop Dark Blood loot and/or implants.

Frigates 8

Cruisers 1

Battleships 5 (1 faction)

Battlecruisers 3

I didn’t experience any scrambling, webbing, or neuting in this one.  I just killed the Overseer, bookmarked, and warped out.  I used a double LSE buffer fit with both active and passive resistance modules.

Escalation 2

The second escalation is also in open space with no acceleration gate.  There is Dark Blood Battleship as the Overseer/trigger.  It may drop Dark Blood loot and/or implants.

11 Frigates

5 Cruisers (Elder Corpum Revenant/Arch Templar neuted)

3 Battlecruisers

3 Battleships

1 Faction Battleship (Dark Blood Oracle)

I didn’t experience any scrambling or webbing, but the cruisers neuted me to zero fairly fast.  I killed the Overseer, bookmarked, and warped out. I used a double LSE buffer fit with both active and passive resistance modules.

Escalation 3

The third escalation is also in open space with no acceleration gate.  There is Dark Blood Battleship as the Overseer/trigger.  It may drop Dark Blood loot and/or implants.  I actually had a Bhaalgorn BPC drop from this escalation, but I think that is extremely rare.

4 Cruisers

3 Battleships

1 Faction Battleship (possible neut)

The Faction Battleship was a Dark Blood Harbringer and it neuted.  I don’t know if that happens every time.  It didn’t neut me to zero, but it was enough to prevent an active tank.  Overall dps wasn’t too high.  I killed the Overseer, bookmarked, and warped out. I used a double LSE buffer fit with both active and passive resistance modules.

Final Escalation

The final escalation is in deadspace with an acceleration gate.  It is almost always in nullsec.  It consists of 2 rooms.  The first room must be cleared completely to unlock the gate.

Room 1

9 Frigates

2 Destroyers

4 Cruisers (neut)

4 Battlecruisers

The cruisers (Elder corpum priest/sage) neut hard.  I was completely neuted out in about 30 seconds.  Fortunately, the overall dps is fairly low.

Room 2

15 Frigates

10 Cruisers

3 Battlecruisers

2 Battleships

1 Faction Battleship (Dark Blood Colonel)

I didn’t experience any e-war in this last room.  2 of the cruisers have been known to neut, but they may have been out of range at 60km.  The Overseer was also about 60km away.  I used Javelin missiles and killed him from range.  He did not have a particularly strong tank.  Overall dps in the room was higher than in previous areas.  For both Room 1 and Room 2, I used a combo fit of 1 LSE, 1 active and 1 passive EM resistance module and a Pith C-type large shield booster.  It worked fine.  I think a buffer fit with 2x LSE would have worked just as well.

The Overseer has  a chance to drop Dark Blood battleship modules, Corpus C-type loot, and a Bhaalgorn BPC.

Blood Annex

The Blood Raiders Blood Annex is an unrated complex found by scanning cosmic signatures in the low-sec regions of Aridia, Genesis, Kador, Khanid, Kor-Azor, and The Bleak Lands.

It is the big brother to the Blood Raiders Minor Annex and only slightly less unpopular.

Starting off, I use a variation my standard Tengu Lowsec DED complex fit.

There are probably better fits out there, but I can guarantee that this one works.

 

[Tengu, HAM Tengu Blood Annex – Blood Platinum Tag]

 

Capacitor Flux Coil II

Ballistic Control System II

Caldari Navy Ballistic Control System II

Caldari Navy Ballistic Control System II

 

Cap Recharger II

Pith C-Type Large Shield Booster

EM Ward Field II

Dread Guristas EM Ward Amplifier

10MN Afterburner II

Large Shield Extender II

Large Shield Extender II

 

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

 

Medium Capacitor Control Circuit II

Medium Hydraulic Bay Thrusters I

Medium Rocket Fuel Cache Partition I

 

Tengu Defensive – Amplification Node

Tengu Electronics – Emergent Locus Analyzer

Tengu Offensive – Accelerated Ejection Bay

Tengu Engineering – Capacitor Regeneration Matrix

Tengu Propulsion – Gravitational Capacitor

Room 1 – use a Blood Platinum Tag and skip this room!  They are only about 1million isk or so and they save you a ton of time.  Buy a handful next time you are in a hub.  Otherwise you face being neuted twice.

6 Missile Batteries

3 Battleships

1 Cruiser

2 Stasis Webs (stasis web on warp-in)

1 Blood Raider Chapel (destruction unlocks gate – or use a Blood Platinum Tag)

– shooting the Blood Raider Chapel triggers another wave:

6 Battleships (3x Archbishops neut)

2 Cruisers

2 Elite Frigates (web, warp scramble)

Room 2:

The first 5 minutes of this room are the toughest.  On warp-in, you are faced with the following:

Blood Annex Room2a

6 Battleships, 3 Destroyers, 3 Frigates, 2 Missile Batteries, and 2 Stasis Towers.

Also, there are 4 EM Forcefields that must be destroyed first or they will almost immediately repair anything else you damage.  They are 18-35km (varies) away.

Blood Annex Room2b

Basically, your are webbed and neuted by 3 battleships at warp-in.  The battleships neut somewhat sporadically and with the fit above I usually don’t get neuted out completely as long as I don’t run the shield booster.  The 2 Large Shield Extenders give you the buffer and the active/passive EM shield hardeners give you about 70-75% EM resistance.

The EM forcefields must be killed first.  They have no resistances so using Scourge missiles is best.  I usually warp-in with Javelins loaded.  I destroy any forecields that are outside of my Rage range and then reload to Rage to finish off the rest.  It is worth losing 10 seconds of reload to use the higher damage missiles.  After that, either the stasis web towers (if you don’t have to reload) or the neuting battleships (switch to Mjolnir Rage missiles) are next.

Once the neuting battleships are down, I can safely run my shield booster and tank the rest of the damage.  Occasionally you will get web/scram frigate that needs to be killed.  Sending a volley at the Blood Raider Battlestation spawns the Overseer wave.

Blood Annex Room 2c

The Overseer (Corpus Station Manager) is fairly easy to kill and has a chance to drop Dark Blood loot.  Killing him may also spawn the escalation Blood Raiders Powergrid.  If you don’t get an escalation message, try destroying the Blood Raider Battlestation – it is the alternate trigger for the escalation.  It has a 175,000 HP (25k / 50k / 100k) with no resistances.

The complex can be run in 15-25 minutes and it is usually worth doing.