Tag Archives: Complex

Sansha’s Nation Neural Paralytic Facility (Sansha’s 5/10 )

The Sansha’s Nation Neural Paralytic Facility is a DED rated 5/10 complex found by scanning cosmic signatures in the low-sec regions of Derelik, Devoid, Domain, and Tash-Murkon

It is a 3 room complex with Slave Ation09 as the final boss. The official wiki does a nice job of listing the ships you will encounter.

Room 1

1 Sentry Gun

20 Frigates

5 Cruisers

3 Battleships

2 Battlecruisers

Sanshas 5-10-1

Room 2

8 Sentry Guns

6 Frigates

3 Destroyers

5 Cruisers

11 Battlecruisers

8 Battleships

Sanshas 5-10-2

Room 3

9 Sentry Tower Guns

4 Missile Batteries

3 Stasis Towers (stasis web on warp in)

9 Frigates

1 Destroyers

10 Cruisers

6 Battleships

1 Faction Cruiser (Slave Ation9)

Sanshas 5-10-3

Slave Ation09 data (courtesy of Chruker)

Slave Ation09

Fits: I have done this complex with both my generic lowsec fit and a faster, more expensive fit outlined in my Sansha’s 6/10 guide

Tactics:  For those of you who like to blitz your exploration, welcome to you new favorite complex.  In terms of average ISK per hour, this is probably the most profitable complex there is.  And while the incoming dps is high, there is no e-war other than tracking disruption and 3 webbing towers in the final room.

Room 1: Kill everything.  Sentry gun is optional.  With only 3 battleships, this room should go quick.

Room 2:  This is where you can blitz.  The Centus Overlords (see highlighted ships in Room2 pic) control the gate unlock.  They are the only ships you have to kill.  Usually, there are 3 of them, but there may be as few as 2 or as many as 4.  Once they are destroyed, you can activate the gate for the final room.  If you are a completionist, there are more battleships here for you to kill, so feel free.  The dps in this room is high, make sure to maintain some velocity.

Room 3: You are webbed on warp-in and the incoming dps ratchets up quickly.  But as long as you have good range, you can kill the Overseer very quickly.  His weakest resist is EM at 49% so Mjolnir missiles are best (as they are for the rest of the complex).    Bookmark the wreck and warp out.

Loot:

Bounties are about 9-15 million (depending on if you blitz). 18th Tier Overseer’s Personal Affects (guaranteed drop) is about 42 million.   You may also get True Sansha modules, Centum B-type modules, and/or a Phantasm BPC. The best drops I have received are a Centum B-Type Energized Adaptive Nano Membrane worth about 400 million and a Centum B-Type Medium Armor Repairer worth about 250 million.  You can get more than one drop or you may get nothing.

Logs relating to this site:  24-Dec-2013

Sansha 6/10 Sansha War Supply Complex

The Sansha War Supply Complex is a DED rated 6/10 complex found in the low-sec regions of Derelik, Devoid, Domain, and Tash-Murkon and the null-sec regions of Stain, Paragon Soul, Esoteria, Catch, and Providence.

It is a 5 room complex with the “Overseer Skomener Effotber” serving as the final boss.  The official wiki does an ok job of laying out the ships you may encounter.  The complex takes about an hour to run depending on your fit.  There are a total of 34 battleships (4 of them faction) that must be killed with a few more that are optional.

Room 1:

1 Overseer Faction Battleship

7 Battleships

4 Cruisers

4 Frigates

Sanshas 6-10-1

Sanshas 6-10-1a

This first room is fairly easy.  There is some tracking disruption, but no other E-war.  The faction BS does somewhat higher damage, but is fairly easy to kill.  I have never seen it drop faction loot.  There are 2 gates here.  The Supply Pit is optional.  The Product Park must be done.

Room 2 (Product Park):

1 Overseer Faction Battleship

12 Battleships

6 Battlecruisers

1 Cruisers

2 Destroyers

3 Frigates

Sanshas 6-10-2

This room is mostly noteable for the number of battleships that must be killed.  Three of them start out on top of you and the rest are about 40-50km away.  I have never seen the Overseer drop faction loot.

Room 3

1 Overseer Faction Battleship

11 Battleships

7 Battlecruisers

3 Destroyers

2 Frigates

Sanshas 6-10-3

Again – lots of battleships.  If you like to loot and salvage, this is a great complex.  One of the battleships starts out around 10km, the rest are 30-50km away.  The Overseer in this room is a lot tougher.  He reps armor fairly significantly and does a lot of damage.  Armor resists are EM 60% / Explosive 75% /  Kinetic 70% / Thermal 63%.  Total Armor is 6800HP.  Armor repair is 1300 every 10 seconds.  Damage is about 470 per second (33%EM 67%Thermal) to a full-size, non-moving target.  I have seen it drop faction loot a couple of times.

Room 4

2 Missile Batteries

1 Overseer Faction Battleship

8 Battleships

11 Battlecruisers

7 Destroyers

2 Frigates

Sanshas 6-10-4

As long as you have the tank in my suggested fittings, you can head straight for the Overseer.  There is some tracking disruption, but no other E-war in this room.  The overseer likes to hang out near the large asteroid/station so you need to be careful in your approach.  I highly suggest flying manually past the asteroid and then setting a nice close orbit of 500-1000m around the Overseer.  If you aren’t careful you may get hung up on the asteroid and take more damage than you can handle.

The Overseer has a very tough tank.  Armor starts at 6800HP with very high resists against everything but EM.  Armor resist profile is EM 70% / Explosive 90% / Kinetic 85% / Thermal 85%.  In addition, he repairs 1200 HP every 8 seconds (effectively 150 armor/second).  This means you need over 1000dps if you are using Kinetic/Thermal damage (85% resists brings this down to 150dps which is also the amount repaired each second).  Using pure EM damage you need to do over 500dps.  This is one of the reasons that the Tengu with its selectable damage does so well in PVE.

Fitting:

My standard lowsec Tengu fitting works fine here.  It takes about 50 minutes or so to complete the complex and it kills the final Overseer with one or two reloads.

However, I have had to skip at least three of these complexes recently due to not having enough time to run them.  So I put together a faster fit.  This fit is expensive and not something I recommend if you have a tight budget or frequently lose ships or are aiming for any kind of killboard efficiency.  (I nearly lost this ship yesterday, but that was more due to a series of mistakes than anything else.)

[Tengu, Sansha 6/10 HAM $$$$]
Caldari Navy Ballistic Control System (100M)
Caldari Navy Ballistic Control System (100M)
Ballistic Control System II
Ballistic Control System II


Republic Fleet 10MN Afterburner (54M)
Pithum A-Type Medium Shield Booster (650M)
Pith C-Type EM Ward Field (55M)
Pith C-Type EM Ward Field (55M)
Shield Boost Amplifier II
Cap Recharger II


Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile


Medium Hydraulic Bay Thrusters II (30M)
Medium Rocket Fuel Cache Partition I
Medium Capacitor Control Circuit II


Tengu Defensive – Amplification Node (52M)
Tengu Electronics – Dissolution Sequencer (22M)
Tengu Offensive – Accelerated Ejection Bay (65M)
Tengu Engineering – Augmented Capacitor Reservoir (24M)
Tengu Propulsion – Gravitational Capacitor  (11M)





So that is about 1.4 Billion ISK (counting the Tengu Hull, plus a bit more when you add in the scanning/covops subsystems) .  I think it shaves about 15-20 minutes off my completion time for the complex and it allows me to kill the Overseer without reloading.

Loot:

Bounties are about 35 million. 19th Tier Overseer’s Personal Affects (guaranteed drop) is about 52 million. You may also get True Sansha modules, Centum A-type modules, and/or an Phantasm BPC. The best drops I have received are a Centum A-Type Energized Adaptive Nano Membrane worth about 850 million and a Centum A-Type Medium Armor Repairer worth about 355 million. You can get more than one drop or you may get nothing.

Blood Annex

The Blood Raiders Blood Annex is an unrated complex found by scanning cosmic signatures in the low-sec regions of Aridia, Genesis, Kador, Khanid, Kor-Azor, and The Bleak Lands.

It is the big brother to the Blood Raiders Minor Annex and only slightly less unpopular.

Starting off, I use a variation my standard Tengu Lowsec DED complex fit.

There are probably better fits out there, but I can guarantee that this one works.

 

[Tengu, HAM Tengu Blood Annex – Blood Platinum Tag]

 

Capacitor Flux Coil II

Ballistic Control System II

Caldari Navy Ballistic Control System II

Caldari Navy Ballistic Control System II

 

Cap Recharger II

Pith C-Type Large Shield Booster

EM Ward Field II

Dread Guristas EM Ward Amplifier

10MN Afterburner II

Large Shield Extender II

Large Shield Extender II

 

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

 

Medium Capacitor Control Circuit II

Medium Hydraulic Bay Thrusters I

Medium Rocket Fuel Cache Partition I

 

Tengu Defensive – Amplification Node

Tengu Electronics – Emergent Locus Analyzer

Tengu Offensive – Accelerated Ejection Bay

Tengu Engineering – Capacitor Regeneration Matrix

Tengu Propulsion – Gravitational Capacitor

Room 1 – use a Blood Platinum Tag and skip this room!  They are only about 1million isk or so and they save you a ton of time.  Buy a handful next time you are in a hub.  Otherwise you face being neuted twice.

6 Missile Batteries

3 Battleships

1 Cruiser

2 Stasis Webs (stasis web on warp-in)

1 Blood Raider Chapel (destruction unlocks gate – or use a Blood Platinum Tag)

– shooting the Blood Raider Chapel triggers another wave:

6 Battleships (3x Archbishops neut)

2 Cruisers

2 Elite Frigates (web, warp scramble)

Room 2:

The first 5 minutes of this room are the toughest.  On warp-in, you are faced with the following:

Blood Annex Room2a

6 Battleships, 3 Destroyers, 3 Frigates, 2 Missile Batteries, and 2 Stasis Towers.

Also, there are 4 EM Forcefields that must be destroyed first or they will almost immediately repair anything else you damage.  They are 18-35km (varies) away.

Blood Annex Room2b

Basically, your are webbed and neuted by 3 battleships at warp-in.  The battleships neut somewhat sporadically and with the fit above I usually don’t get neuted out completely as long as I don’t run the shield booster.  The 2 Large Shield Extenders give you the buffer and the active/passive EM shield hardeners give you about 70-75% EM resistance.

The EM forcefields must be killed first.  They have no resistances so using Scourge missiles is best.  I usually warp-in with Javelins loaded.  I destroy any forecields that are outside of my Rage range and then reload to Rage to finish off the rest.  It is worth losing 10 seconds of reload to use the higher damage missiles.  After that, either the stasis web towers (if you don’t have to reload) or the neuting battleships (switch to Mjolnir Rage missiles) are next.

Once the neuting battleships are down, I can safely run my shield booster and tank the rest of the damage.  Occasionally you will get web/scram frigate that needs to be killed.  Sending a volley at the Blood Raider Battlestation spawns the Overseer wave.

Blood Annex Room 2c

The Overseer (Corpus Station Manager) is fairly easy to kill and has a chance to drop Dark Blood loot.  Killing him may also spawn the escalation Blood Raiders Powergrid.  If you don’t get an escalation message, try destroying the Blood Raider Battlestation – it is the alternate trigger for the escalation.  It has a 175,000 HP (25k / 50k / 100k) with no resistances.

The complex can be run in 15-25 minutes and it is usually worth doing.

Angel’s 5/10 Red Light District

The Angel’s Red Light District is a DED rated 5/10 complex found by scanning cosmic signatures in the low-sec regions of Heimatar, Metropolis, and Molden Heath.

It is a 3 room complex with the structure “Angel Retirement Home” as the final boss. The official wiki does a nice job of listing the ships you will encounter.

Room 1

1 Sentry Tower

21 Frigates

7 Cruisers

4 Battleships

2 Battlecruisers

angels 5-10 r1

Room 2

8 Sentry Guns

6 Frigates

3 Destroyers

5 Cruisers

11 Battlecruisers

8 Battleships

Structure: Gardan’s Fantasy Complex (Contains key for gate.  Key is not  consumed).

angels 5-10 r2

Room 3

4 Missile Batteries

9 Sentry Guns

3 Stasis Towers (stasis web on warp in)

8 Frigates

2 Destroyers

10 Cruisers

6 Battleships

angels 5-10 r3

Tactics:

I use my usual Tengu fit.  The complex is very comparable to other 5/10 complexes and does not require any particularly special tactics.  It does require a strong tank for the last room, but there is no dps threshold.  More dps will help you complete it faster of course.  Other than target painting, there is no E-war in the complex.  For the first room, you need to kill all defenders to activate the gate.  For the second room, you need to kill all defenders and have Gardan’s Private Key to access the gate.  You can use a key from a previous run (it is not consumed) or get a new one from Gardan’s Fantasy Complex structure in the second room.  The second room takes the longest due to the 8 battleships and 11 battlecruisers that you need to kill.

The final room has 3 stasis towers that hit you on warp-in.  The farthest is about 46km away so you will need at least that much range.  The damage in this room is quite high and it ramps up as more ships close it on you.  It is imperative to kill the stasis towers as quickly as possible and get moving.  Once you are moving, the incoming dps is high, but more manageable.  After the stasis towers, you can go directly after the Angels Retirement Home structure.  It has pretty significant shield tank of about 93,000 HP.  Resistances are all zero so use your highest damage ammo.  I switch to Scourge Rage missiles and orbit at 30km.  With my stats, I can kill it without reloading.  I usually bookmark the dropped cargo container and warp out.

Loot:

Bounties are about 15-18 million. 18th Tier Overseer’s Personal Affects (guaranteed drop) is about 42 million. You may also get Domination modules, Gistum B-type modules, and/or a Cynabal BPC. The best drops are a Gistum B-Type Adaptive Invulnerability Field worth about 550 million and a Gistum B-Type Medium Shield Booster worth about 300 million. You can get more than one drop or you may get nothing. Best payout ~850 million. Worst payout ~42 million.

Tengu Fit: Lowsec DED Complexes

I previously posted a fit for a HAM Tengu for Blood Raiders sites and it is one of my most viewed posts.  I was originally going to do a fit for each faction, but since you can use almost the same fit for all of them, it seemed to make more sense to combine them all in one post.  This fit works for all DED 5/10 and 6/10 complexes in lowsec.  It works for the unrated complexes too, but sometimes additional modifications are required (generally to add a shield buffer or a web).

[Tengu, HAM Tengu complex 5-6 ]

Ballistic Control System II

Ballistic Control System II

Caldari Navy Ballistic Control System

Caldari Navy Ballistic Control System

 

Cap Recharger II

Cap Recharger II

10MN Afterburner II

Shield Boost Amplifier II

Pith C-Type Large Shield Booster

[empty med slot]**

[empty med slot]**

 

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

 

Medium Capacitor Control Circuit II

Medium Hydraulic Bay Thrusters I

Medium Rocket Fuel Cache Partition I

 

Tengu Defensive – Amplification Node

Tengu Electronics – Emergent Locus Analyzer

Tengu Offensive – Accelerated Ejection Bay

Tengu Engineering – Capacitor Regeneration Matrix

Tengu Propulsion – Gravitational Capacitor

**The empty mid slots are all that need to change from faction to faction.

For Blood Raiders and Sansha’s, use two EM Ward Field II’s.  Use Mjolnir missiles instead of Scourge.

For Angels, use an Explosive Deflection Field II and an Adaptive Invulnerability Field II

For Guristas, use an Adaptive Invulnerability Field II and a Conjunctive Gravimetric ECCM Scanning Array (to help with jamming resistance)

For Serpentis, use and Adaptive Invulnerability Field II and a Sensor Booster II (to help with sensor damp resistance)

For Angels, Guristas, and Serpentis, you tank about 900dps and deal about 750dps (34km range) / 500dps (62km) using Scourge Rage and Scourge Javelins respectively.

For Bloods and Sanshas you tank just shy of 900dps and deal about 610dps (34km range) / 400dps (62km) using Mjolnir Rage and Mjolnir Javelins respectively.  Due to resists, you deal more effective damage using Mjolnir than you do with Scourge.

You can downgrade the faction ballistics controls to save isk, but you will need to use faction or meta modules or implants to make up the additonal CPU.  If your capacitor skills are lacking, you can drop a Ballistic Control for a Capacitor Flux Coil.

If you are nervous about running a complex for the first time and want even MORE tank, you can drop a Ballistic Control and add a Damage Control II.  You will lose about 30dps in damage and gain about 100-150dps in tank.  Want to really, really tank it?  You can get up to a 1300dps tank by dropping a second Ballistic Control and replacing it with a Capacitor Flux Coil II.  Then drop a Cap Recharger II and replace it with a second Shield Boost Amplifer (for Guristas/Serpentis you can use a Kinetic Deflection Field for even more tank, but it isn’t cap stable without perfect skills).  This is way overkill, but you can do it the first time and then drop your tank down gradually as you get more comfortable.