Tag Archives: Tengu

Pilgrim’s Adventures: 21-Aug-2014

“Didn’t want that Tengu anyway”

“Focus on the positive, focus on the positive!” Pilgrim muttered to himself.

“Ok, I have over 3 Billion ISK in materials here that need to be sold or contracted – that’s a good thing!.”

“Doing it myself means fairly quick sales and good prices – that’s a bonus.”

“I can upgrade some of my implants while I am here”

“I can completely refit a new Tengu just the way I like it.”

Pilgrim’s anger and frustration re-boiled to the surface at that last thought.

“I don’t want a NEW Tengu. I liked my old one. We bonded. We fit together. It was an extension of me. I don’t want to bond with a new ship. Maybe I should just fly something that doesn’t hurt so much when you lose it.”

Back and forth Pilgrim went. He knew he sounded childish. Fortunately, there was no one around to hear him whine. “Because they are all dead!”

Pilgrim sighed. He was better than this. Time to face the facts and push the emotions aside. Yes, he lost his Tengu during a pirate raid gone bad. Yes, it had been a LONG time since that had happened. But these things do happen. Being an immortal capsuleer means that you outlive a lot of ships and a lot of crews. It is unfortunate, but it is a fact of life. The ship and its equipment, and even its crew are all easily replaced. “Perhaps too easily.” It was expensive, but Pilgrim knew he could afford to lose that Tengu several times over. It was more of a mental blow than a financial one. Yes, he would have to re-bond with a new ship, but that only took about 4 days. Not that long really. And no, he wasn’t seriously considering flying anything else. Not long-term anyway.

Pilgrim stretched out in his quarters and replayed the events in his mind. He remembered the excitement of hitting each pirate site. He had blown through each of them so quickly. He landed at the final site and burst through the acceleration gate. There were only a handful of ships on grid and none of them were threatening. He destroyed about half of them and then saw the structure that was his objective. As the first of his missiles hit the structure, more ships appeared.

Pilgrim paused in his remembrance. There. That was his mistake. He should have cleared the most dangerous of those ships immediately. Instead, he continuing destroying the structure and several more waves of ships landed on grid.  True, his intel hadn’t mentioned anything about neuting ships.  Or webbing ships.  Or warp scrambling ships.  But he should have been gathering that intel himself – not relying on others to provide it.  He destroyed a couple of the neuting ships, but not enough of them and not quickly enough, and soon he was in a pod beside the wreck of his ship.

Next time he would be more careful.  Next time he would not be overconfident.

Pilgrim walked out to the maintenance bay where his new Tengu was being assembled.  His own mistakes aside, he was quite happy with the performance of his last ship and this one was being configured to those same specifications with only minor upgrades.  The only thing this ship still needed was a confident captain and a new name.  And Pilgrim had the perfect one in mind.

 

 

 

 

 

 

Failing at giving money to CCP and making another donation instead

With PLEX prices continuing to rise, I am going to reach the point where I decide to start paying for my account instead of PLEXing it.  I am playing pretty casually these days and spending 800M ISK on PLEX seems like a lot.  My initial goal in playing was to be able to PLEX my account and I have done so for about 20 months now.  I actually started this blog as a way of “giving back” since I felt a bit guilty about not paying CCP any money.

Anyway, my account comes due in about a week and rather than buying PLEX, I was going to let my credit card do its business.  Except that I know that the card on the account expired about 9 months ago.  So I logged in to update my account and was unable to do so.  There is NO option for changing the credit card on the account.  The only options I could see were to let my account lapse and get some kind of notification from CCP about it or I could “purchase additional game time” ahead of when I needed it and hope that the purchase updated my existing account with the new credit card information.  Neither of those are great options, but I couldn’t see anything else.

While this was going on, I stumbled across this post by Sindel (of The Angel Project) and couldn’t help but comment.  She sort of mentioned using a mix of one of my Lowsec Tengu fits and failing at a Sansha’s 5/10.  So to prove that my fit would in fact work, I sent her a Tengu with all of the modules listed*.

Now since my main is undocked, and neither of my alts have enough training to assemble for fit a Tengu, I had to use a series of contracts.  The contract ended up being for a Tengu with all of the subsytems and components and not a fitted ship.  In the process, I discovered that Tas Exile (my blogging alt) was sitting on a PLEX.  I think it was for a contest that I never finished putting together, but I redeemed it for another 30 days of game time.  So the problem of the credit card and whether or not to keep buying PLEX on the market and redeeming them for game time is kicked down the road for another 30 days.

I am not sure what it means that I am on the fence as to whether or not I should continue PLEXing my account, but I have zero problem giving away a Tengu that is worth nearly a PLEX.

.

.

* She mentioned in the comments that her skills were the issue, not the ship fit, so I downgraded the Shield Boost Amplifier to a Meta IV and added a Capacitor Flux Coil.  It relaxes the fitting requirements so that Power/CPU fit and it is cap stable with skills only at IV’s across the board. 

 

Blood Owned Station

The Blood Owned Station is an escalation that can be triggered by completing a Blood Minor Annex.

It consists of three lowsec escalations and and a fourth final escalation that is usually in nullsec.

To your surprise, the Overseer seems to have spent the last moments of his life sending some message to your ship on a private channel, a fact you learn from a blinking entry on your communication panel a few seconds after his innards slid across your windshield [Really CCP?  I have a space windshield?], bounced along your fuselage and were sucked into your thrusters. It appears he wanted to save his life by telling you the whereabouts of some place you could load your cargohold with riches, but before he could get very far with his offer, his journey ended. All you have is some hysteric babble about a hidden mining station at a certain location.

Escalation 1

The first escalation is in open space (no acceleration gate).

BOS1The heavy missile batteries hit for a lot of dps up front, but you only have to kill the Dark Blood Seer cruiser.  There is no neuting.  I have done this with both passive and active fits.  The faction cruiser may drop faction loot or implants.  If you get an escalation, you will get this message:

BOS esc2 msg

Escalation 2

The second escalation is also in open space with no acceleration gate.  There is Dark Blood Cruiser as the Overseer/trigger.  It may drop Dark Blood loot and/or implants.

BOS2

I didn’t experience any E-war at this site.  I have done the room with both passive and active fits.  There is an acceleration gate that leads to a room with some rogue drone ships including a couple of a battleships.  As far as I know, the room is entirely optional and has no secondary trigger if the killing the Overseer fails to escalate.

If you do get an escalation, this is the message:

BOS esc3 msg

Escalation 3

The third escalation is also in open space with no acceleration gate.  There is Dark Blood Cruiser as the Overseer/trigger.  It may drop Dark Blood loot and/or implants.

BOS3

The Harbringers neut pretty hard at just under 30km.  They start just out of range so you are not neuted upon landing, but it is pretty tough to maintain range on all of them.  The Overseer has a fairly typical cruiser tank so I recommend a passive fit or a passive/active hybrid.  I didn’t encounter any other E-war.

If the site escalates again, you will get this message:

BOS esc4 msg

 

Final Escalation

The final escalation is almost always in nullsec.  There is no acceleration gate.  When you land, this is what you will see:

BOS4

The frigates will use tracking disruption.  They may also web and warp scramble.  I recommend killing them first.  I used an active fit similar to what I would use for a 5/10 or 6/10 complex.  The ultimate target is the Blood Research Outpost (not pictured above).  You can destroy it without destroying any of the other ships.  When you attack it, you get this message:

BOS4a

Attacking it triggers continuous smart bomb damage of about 2000 every 2-3 seconds alternating between kinetic and thermal.  I don’t know the exact range, but it usually hits me no matter where I am.  As long as you are moving and not webbed or taking much damage from the other guards, this damage usually doesn’t matter and it doesn’t last all that long.  The station doesn’t usually last at all that long either.  Potential drops include Corpum A-type modules (the best is a Corpum A-type Energized Adaptive Nano Membrane worth about 950 million isk) Dark Blood Modules and an Ashimmu BPC.

Closing message:  “Now you kind of regret killing the Overseer back there, it is always useful to know corrupt leaders who are ready to sell out things like this outpost in exchange for something as cheap as their own petty lives.”  [Ha! Easy to say as immortal capsuleer!]

 

Tengu Fit: Exploration Travel

I have received a couple of emails and comments recently asking about my fit for scanning and travelling through lowsec before switching to some of my posted fits for lowsec exploration complexes.

I don’t have one “travel fit” that I use exclusively, it kind of depends on the space I am in, and what I plan on doing.  Occasionally, I travel in a PVP fit for snagging unobservant frigates in data or relic sites.  But most of the time, I use a fit that is focused on exploration efficiency.

Since I am currently in Blood Raider space again I will show my entry level BR fit.  Items in RED are just for travel.  The other items get re-used in combat complexes.

[Tengu, ham tengu ls travel (BR) ]
Nanofiber Internal Structure II
Expanded Cargohold II
Damage Control II
Nanofiber Internal Structure II

Relic Analyzer II
Experimental 10MN Microwarpdrive I
Explosive Deflection Field II
EM Ward Field II
Experimental 10MN Afterburner I
Large Shield Extender II
Cargo Scanner II

Sisters Expanded Probe Launcher, Sisters Core Scanner Probe
Covert Ops Cloaking Device II
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Medium Hydraulic Bay Thrusters I
Medium Rocket Fuel Cache Partition I
Medium Capacitor Control Circuit II

Tengu Defensive – Amplification Node
Tengu Electronics – Emergent Locus Analyzer
Tengu Offensive – Covert Reconfiguration
Tengu Engineering – Capacitor Regeneration Matrix
Tengu Propulsion – Gravitational Capacitor

 

In this fit, it is really all about the mid-slots.  I pretty much always dual-prop my travel fits.  I used to dual-prop with a 100MN afterburner, and that is still a pretty good idea for Null-sec, but I have gotten lazy about this.  I haven’t seen a gate camp for several weeks and I haven’t seen a GOOD one for several months so even if the 100MN afterburner would help me escape, I would probably screw it up for lack of experience.

After a dual prop, every thing else in the mids is for being able to clear a Ghost Site without refitting.  Ghost Sites deal explosive damage when the cans pop so an explosive hardener and LSE are very important.  The rats at Ghost Sites deal damage according to the space they are in so having an EM hardener is required.  Even if they didn’t, you have a gaping EM hole and keeping it plugged is a good idea.  Finally, having a cargo scanner and relic (or data) analyzer is required for scanning and getting the Ghost Site loot.

I use a relic analyzer because in lowsec I am (slightly) more likely to run relic sites than I am data sites.  I will sometimes scan data sites, but I won’t run them unless I see a good BPC that is worth refitting for.

In the high slots, I have my probe and cloak.  The missile launchers give you some dps, but it is really more about storage than anything.

The low slots are open to individual preference.  I like a DC, and having an expanded cargohold helps me carry enough missiles to run several sites without restocking.  The NIS’s bring your align time down and help with navigating the debris of relic sites.  I used to use WCS’s, but I hated what they did to my targeting range.  I eventually dropped them entirely.

This is what the fit looks like in EFT along with storing the modules needed for running combat sites.  If I have no other modules or loot, I have enough space for about 300m3 of missiles (I usually carry a medium secure container so that adds a spare 90m3 of space).

Tengu - BR travel

And just for reference purposes, here is the BR combat site fit that I am carrying:

[Tengu, ham tengu ls combat (BR)]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Caldari Navy Ballistic Control System

Cap Recharger II
‘Copasetic’ Particle Field Acceleration
Pith C-Type Large Shield Booster
EM Ward Field II
Experimental 10MN Afterburner I
EM Ward Field II
Cap Recharger II

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Medium Hydraulic Bay Thrusters I
Medium Rocket Fuel Cache Partition I
Medium Capacitor Control Circuit II

Tengu Defensive – Amplification Node
Tengu Electronics – Emergent Locus Analyzer
Tengu Offensive – Accelerated Ejection Bay
Tengu Engineering – Capacitor Regeneration Matrix
Tengu Propulsion – Gravitational Capacitor

Here is that fit in EFT.  Tengu - BR combat sides (medium skill)

Skillwise, this pilot has 5’s in Engineering fitting skills, 4’s in rigging skills, 5’s in Tengu subsystems, 4’s in Navigation, 4’s in shields and 4’s in missiles (except where 5’s are required for T2 missiles)

 

 

Sansha’s Nation Neural Paralytic Facility (Sansha’s 5/10 )

The Sansha’s Nation Neural Paralytic Facility is a DED rated 5/10 complex found by scanning cosmic signatures in the low-sec regions of Derelik, Devoid, Domain, and Tash-Murkon

It is a 3 room complex with Slave Ation09 as the final boss. The official wiki does a nice job of listing the ships you will encounter.

Room 1

1 Sentry Gun

20 Frigates

5 Cruisers

3 Battleships

2 Battlecruisers

Sanshas 5-10-1

Room 2

8 Sentry Guns

6 Frigates

3 Destroyers

5 Cruisers

11 Battlecruisers

8 Battleships

Sanshas 5-10-2

Room 3

9 Sentry Tower Guns

4 Missile Batteries

3 Stasis Towers (stasis web on warp in)

9 Frigates

1 Destroyers

10 Cruisers

6 Battleships

1 Faction Cruiser (Slave Ation9)

Sanshas 5-10-3

Slave Ation09 data (courtesy of Chruker)

Slave Ation09

Fits: I have done this complex with both my generic lowsec fit and a faster, more expensive fit outlined in my Sansha’s 6/10 guide

Tactics:  For those of you who like to blitz your exploration, welcome to you new favorite complex.  In terms of average ISK per hour, this is probably the most profitable complex there is.  And while the incoming dps is high, there is no e-war other than tracking disruption and 3 webbing towers in the final room.

Room 1: Kill everything.  Sentry gun is optional.  With only 3 battleships, this room should go quick.

Room 2:  This is where you can blitz.  The Centus Overlords (see highlighted ships in Room2 pic) control the gate unlock.  They are the only ships you have to kill.  Usually, there are 3 of them, but there may be as few as 2 or as many as 4.  Once they are destroyed, you can activate the gate for the final room.  If you are a completionist, there are more battleships here for you to kill, so feel free.  The dps in this room is high, make sure to maintain some velocity.

Room 3: You are webbed on warp-in and the incoming dps ratchets up quickly.  But as long as you have good range, you can kill the Overseer very quickly.  His weakest resist is EM at 49% so Mjolnir missiles are best (as they are for the rest of the complex).    Bookmark the wreck and warp out.

Loot:

Bounties are about 9-15 million (depending on if you blitz). 18th Tier Overseer’s Personal Affects (guaranteed drop) is about 42 million.   You may also get True Sansha modules, Centum B-type modules, and/or a Phantasm BPC. The best drops I have received are a Centum B-Type Energized Adaptive Nano Membrane worth about 400 million and a Centum B-Type Medium Armor Repairer worth about 250 million.  You can get more than one drop or you may get nothing.

Logs relating to this site:  24-Dec-2013